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Old 13-03-2005, 11:34 PM   #1
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Exclamation Counter Strike: Source Video Stress Test (VST)

by Valve
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Old 13-03-2005, 11:45 PM   #2
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sweet dude...
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Old 14-04-2005, 09:54 AM   #3
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Please begin to post your scores for the Counter Strike Source Video Stress Test, and I will begin to compile them into two tables, one table in "Pure" mode, 1024x768, 0x AA, 0x AF, and an eye candy mode being 1024x768, 4x AA, 8x AF.

You may also post a few scores, pure or otherwise in 1280x1024 and if there is enough, due to the simplicity of the results, I may be able to get all the tables up and running for this.

Screenshots will be required as proof pls.

Apologies for the lack of progress so far, but WoW has taken over nearly all my computer time so I will fit the benchy tables in as and when I can.

Ta,

Nathan
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Last edited by Nathan; 14-04-2005 at 10:11 AM.
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Old 14-04-2005, 11:28 PM   #4
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Okies here goes.


EYE CANDY MODE





NORMAL MODE





All @ 1280x1024 - if you want me to run them @ the lower resolutions then lemme know and I can redo them
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Old 15-04-2005, 12:08 AM   #5
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Hmm well since he said 1024x768 i think he may want them in that ;p

And i'd love to join in but when ever i run it the spinning blocks at the beginng look like this so i doubt it be fair as at 1024x768 with full detail, 4xaa and 8xaf i get 171 fps ? :/
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Old 15-04-2005, 12:10 AM   #6
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hmm, we're gonna have to hold off until Valve get there act together, this has happened before with a previous update.

gg Valve as per usual.
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Old 09-05-2005, 02:49 AM   #7
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I got 120fps with 1280x1024 absolute full settings (and High Quality in Catalyst Control panel) 16xAF, 8xAA etc.

Still got a bit of BIOS tweaking and stuff to do on new system.
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Old 09-05-2005, 07:17 AM   #8
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Quote:
Originally Posted by Sin_Chase
I got 120fps with 1280x1024 absolute full settings (and High Quality in Catalyst Control panel) 16xAF, 8xAA etc.
8x AA? I dont think so chap, ATI only support 6x true AA in game, anything above that and AA will be disabled (as it is when you try and enable 6x AA in HL2 on Nvidia hardware), or ur using temporal antialiasing which of course isnt 8x AA at all.
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Old 09-05-2005, 05:40 PM   #9
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Sorry your right, its 6x AA (It was late )
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Old 14-07-2005, 07:39 AM   #10
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Unfortunately due to the constant updates to the source engine, Counter Strike Source and therefore the VST performance, scores between different update versions are not comparable which somewhat limits the scope for the test as a good benchmark to table. There will not be a CS:Source VST table.
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Old 03-09-2005, 04:55 PM   #11
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what are you all talkin about?
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